Vampire Crawlers Roguelite Deckbuilder

Vampire Crawlers Guide

The definitive deckbuilder resource — crawler tiers, card database, weapon evolutions, build strategies and dungeon routing. Win runs through draft discipline, not raw luck.

Read the full wiki → Start here

Vampire Crawlers is won by draft discipline more than raw luck. Strong runs lock a damage plan early, build toward one clean evolution window, and refuse side-grade cards that only make later shops worse. This portal is built to help you choose that plan fast and keep the deck coherent through the boss chain.

This page distills the Vampire Crawlers wiki into the tables and field notes that actually change how you draft — without padding. The full deep-dive pages live on the sub-site, where system breakdowns replace walls of text with data you can use. Patch 1.0 is the current reference build, and the dataset is updated daily.

Crawler Tier List

Patch 1.0

21 crawlers are unlockable in total, each bringing a unique starting weapon. The S/A preview below is drawn from community-consensus rankings; the full list ranks all 21 from S through C.

TierCrawlerStarting WeaponUnlock Condition
SChristinePentagramUnlock & use Pentagram
SPugnala ProvolaPhiera / EightFind coffin in Berserk Wood
SPoppeaSong of ManaFind coffin in Milk Factory
ASuor ClericiSanta WaterRecover 1,000 HP total
AArcaFire WandPlay 100 Fire Wand cards

View all 21 crawlers →

Command Notes

Draft discipline
Plan

Start every run by choosing one carry line, one sustain answer, and one safe evolution path. The deck gets cleaner immediately.

Focus

Do not split your early shops between three archetypes. A narrow, reliable draft beats a clever draft that never comes online.

Routing

Treat elite routing as a resource question. Preserve enough health to reach the next reward spike instead of forcing every hard node.

Quick Stats

Patch 1.0
MetricValueDetail
Total Crawlers21All unlockable
Weapon Evolutions1715 standard + 2 unions
Steam Achievements161Completionist challenge
Dungeons7+Progressive unlock

Read these numbers as a progression budget rather than a checklist. The crawler roster decides which openings are even available to you, the evolution count tells you how many distinct carry lines a mature save can support, and the dungeon list sets the pace at which new modifiers and enemy patterns enter your runs. Most players unlock the majority of crawlers long before they finish the achievement list, so treat achievements as a late-stage goal and focus early sessions on learning two or three reliable evolution paths instead of chasing breadth.

Explore Guides

Full wiki
Meta · 21 ranked

Tier List

All 21 Crawlers, weapons, power ups, and Arcana ranked S through C.

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Builds

Best Builds

Deck archetypes, combo routes, and optimal card chains for every Crawler.

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Data

Card Database

Complete card list: weapon, item, armor, utility, wild, and draw cards.

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Guide

Evolutions

Every weapon evolution recipe with base card + item card combinations.

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Guide

Dungeons

Dungeon unlock order, boss strategies, and hidden secrets.

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Start

Beginner Guide

Combo system, gems, blacksmith, village upgrades — start here.

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Run Read Order

Solve the next choke
01

Choose A Stable Starter First

Open the tier list or beginner guide before browsing late-game combos so the first few shops already serve a real plan.

02

Lock Your Evolution Path

Move to evolutions and builds once the run has a carry line worth protecting through the middle floors.

03

Route Around Boss Checks

Use dungeon and relic pages when your losses are no longer drafting errors, but pressure spikes at elite and boss nodes.

Read Next

Where to go

Frequently Asked Questions

Vampire Crawlers
How many crawlers and evolutions are in the game?+
There are 21 unlockable crawlers in total, each with its own starting weapon. The evolution system offers 17 weapon evolutions — 15 standard recipes plus 2 union evolutions. The wiki tracks every unlock condition, from simple weapon use to finding hidden coffins.
What is the core combat system?+
Vampire Crawlers is built on a combo chain. Each turn you play cards in ascending mana-cost order, and every card multiplies the effect of the next card in the chain. Chains reset at end of turn, so extending one long chain in a single turn is far stronger than splitting it across turns.
Which crawler should a beginner pick?+
The beginner guide recommends Antonio (Whip, melee) or Imelda (Magic Wand, ranged) as the two starting characters — either works for learning the chain system. Among the wider roster, S-tier crawlers like Christine (Pentagram), Pugnala Provola (Phiera / Eight) and Poppea (Song of Mana) are community favorites.
How do weapon evolutions work?+
Evolutions trigger at an Evolution Statue when you hold the correct base card plus its matching item card, optionally paired with an Evolution Gem. Item cards stay in your deck after evolving. A common mistake is socketing Customization Gems into cards you plan to evolve — filled sockets block the evolution, so keep evolution targets socket-free.
How do dungeons and long-term progression unlock?+
The game ships with seven or more dungeons that unlock progressively rather than all at once, so early runs are effectively a tutorial track for the harder maps that follow. Progress carries between attempts through crawler unlocks and permanent upgrades, which means a failed run still moves the account forward. With 161 Steam achievements attached to the same progression spine, most completionists treat dungeon clears as the primary checklist and card collection as the secondary one.
Why do good decks still lose on later floors?+
Most late losses are pacing problems, not drafting problems. A deck that wins floor one by playing four cheap cards will stall once enemy health pools outscale a short chain, because the chain multiplier — not raw card damage — is what carries the run. If your clears are getting slower each floor, the fix is usually trimming filler cards so the surviving chain fires in the correct mana order, then adding one sustain source rather than another damage card.

Want the full deckbuilder breakdown?

The complete Vampire Crawlers wiki — tier list, card database, evolutions, builds, dungeon unlock order and relic rankings — lives on the sub-site with tables and step-by-step walkthroughs.

Open the full wiki →

About This Hub

GameGuideHub is a network of data-first game wikis. The Vampire Crawlers hub is maintained for draft-discipline, evolution and boss-routing priorities, and is updated for Patch 1.0 behavior.

Every guide here is checked against in-game behavior before publishing. If a page saves your run from a dead draft, you can support the project on UniFans — link in the footer.

Updated: July 2026
Focus: draft discipline, evolutions, boss routing
Sub-site: vampirecrawlers.gguidehub.com