Roguelite Deckbuilder
The definitive deckbuilder resource — crawler tiers, card database, weapon evolutions, build strategies and dungeon routing. Win runs through draft discipline, not raw luck.
Vampire Crawlers is won by draft discipline more than raw luck. Strong runs lock a damage plan early, build toward one clean evolution window, and refuse side-grade cards that only make later shops worse. This portal is built to help you choose that plan fast and keep the deck coherent through the boss chain.
This page distills the Vampire Crawlers wiki into the tables and field notes that actually change how you draft — without padding. The full deep-dive pages live on the sub-site, where system breakdowns replace walls of text with data you can use. Patch 1.0 is the current reference build, and the dataset is updated daily.
21 crawlers are unlockable in total, each bringing a unique starting weapon. The S/A preview below is drawn from community-consensus rankings; the full list ranks all 21 from S through C.
| Tier | Crawler | Starting Weapon | Unlock Condition |
|---|---|---|---|
| S | Christine | Pentagram | Unlock & use Pentagram |
| S | Pugnala Provola | Phiera / Eight | Find coffin in Berserk Wood |
| S | Poppea | Song of Mana | Find coffin in Milk Factory |
| A | Suor Clerici | Santa Water | Recover 1,000 HP total |
| A | Arca | Fire Wand | Play 100 Fire Wand cards |
Start every run by choosing one carry line, one sustain answer, and one safe evolution path. The deck gets cleaner immediately.
Do not split your early shops between three archetypes. A narrow, reliable draft beats a clever draft that never comes online.
Treat elite routing as a resource question. Preserve enough health to reach the next reward spike instead of forcing every hard node.
| Metric | Value | Detail |
|---|---|---|
| Total Crawlers | 21 | All unlockable |
| Weapon Evolutions | 17 | 15 standard + 2 unions |
| Steam Achievements | 161 | Completionist challenge |
| Dungeons | 7+ | Progressive unlock |
Read these numbers as a progression budget rather than a checklist. The crawler roster decides which openings are even available to you, the evolution count tells you how many distinct carry lines a mature save can support, and the dungeon list sets the pace at which new modifiers and enemy patterns enter your runs. Most players unlock the majority of crawlers long before they finish the achievement list, so treat achievements as a late-stage goal and focus early sessions on learning two or three reliable evolution paths instead of chasing breadth.
All 21 Crawlers, weapons, power ups, and Arcana ranked S through C.
Open guide →Deck archetypes, combo routes, and optimal card chains for every Crawler.
Open guide →Complete card list: weapon, item, armor, utility, wild, and draw cards.
Open guide →Every weapon evolution recipe with base card + item card combinations.
Open guide →Dungeon unlock order, boss strategies, and hidden secrets.
Open guide →Combo system, gems, blacksmith, village upgrades — start here.
Open guide →Open the tier list or beginner guide before browsing late-game combos so the first few shops already serve a real plan.
Move to evolutions and builds once the run has a carry line worth protecting through the middle floors.
Use dungeon and relic pages when your losses are no longer drafting errors, but pressure spikes at elite and boss nodes.
The complete Vampire Crawlers wiki — tier list, card database, evolutions, builds, dungeon unlock order and relic rankings — lives on the sub-site with tables and step-by-step walkthroughs.
GameGuideHub is a network of data-first game wikis. The Vampire Crawlers hub is maintained for draft-discipline, evolution and boss-routing priorities, and is updated for Patch 1.0 behavior.
Every guide here is checked against in-game behavior before publishing. If a page saves your run from a dead draft, you can support the project on UniFans — link in the footer.
Updated: July 2026
Focus: draft discipline, evolutions, boss routing
Sub-site: vampirecrawlers.gguidehub.com