Beginner
Everything you need to know to survive your first session in Witchspire — coven choice, Sanctuary setup, first familiar, and how to read the sky. Updated for Patch 0.1.3 (Offline Mode).
Witchspire's survival is magical — you will not starve, but resources replenish your power, not your hunger. That single design choice breaks most survival-game habits, so the first five hours are about learning to read the sky, bond familiars, and keep corruption away from your Sanctuary.
At character creation you must pick a coven. Cloudpiercers lean melee/aggressive and give earlier access to offensive familiars. Foretellers lean mystical, with spirit-jump and blink-focused starting abilities. Neither coven is locked out of any content — the choice shapes your starting kit and outfit. New players who want to focus on combat should pick Cloudpiercers; players who prefer exploration and co-op support should pick Foretellers.
Your Sanctuary is your home base. Use astral projection to build free of gravity — you can place walls, floors, and decorations in 3D without falling. Drop your first Sanctuary near a resource cluster (timber and stone) but away from the visible corruption zones on the map. The Early Bird Cosmetics Pack (Ornate Lamp, Traxio Carpet, Wooden Couch, Two Cushions) gives you four starting decoration items to make the Sanctuary functional.
Witchspire's survival is magical — you will not starve, but resources replenish your power. To get timber early, use your "call forth forests" ability to spawn trees near your Sanctuary, then harvest them. Magical pickaxes let you harvest from range, which is safer when corruption creatures are nearby.
Find a low-level wild creature and defeat it in battle. Its spirit becomes collectible. Once collected, the familiar joins your roster and can be bonded long-term. Bonded familiars scale with you and can fill gaps in your build — a melee Cloudpiercer might want a ranged familiar, and vice versa for Foretellers.
Meteors fall around the Witchspire and corruption zones. The first time you see the sky darken, blink to clear ground immediately (Foretellers have a head start here). After the impact, check the crater — sometimes useful resources land with the meteor, but corruption creatures often follow. Treat every meteor as both a threat and an opportunity.
Up to four witches can share a Sanctuary. Cross-coven co-op works fine: a Cloudpiercers host can host Foretellers guests. Co-op is most useful for corruption runs (someone tanks, someone scouts) and for shared Sanctuary building — you can split decoration duties and build a much larger base than solo.
Once you have a bonded familiar and a working Sanctuary, the world opens up. Head to the corruption zones for higher-tier resources (with risk), explore the Mira Isles for decoration opportunities, or group up with three other witches for a co-op Sanctuary build.
Your coven choice does not lock you out of any familiar, but it skews the pool of spirits you meet and bond with most easily. Pick a familiar that fills the gap in your own kit.
Wild creatures spawn across the world, with denser populations near resource clusters and corruption fringes. Lower-tier creatures appear near your starting Sanctuary; higher-tier ones gather closer to the Witchspire and inside corruption zones.
Familiar database, sanctuary crafting tree, coven deep-dives, and the full patch archive live on the sub-site.